Post by JRCameron on Jun 21, 2012 23:08:41 GMT -5
Name, Alignment/Gender/Race: Sturm Zook, the TN Male Gnome
Class/Level: Bard 1st
EXP/To Next: 0,000 / 1,000
Size Type (Subtype/Race): Small Humanoid (Gnome)
Age/Height/Weight: 48 / 3'4" / 44lbs.
Eye/Hair/Skin: Dark Blue, Fair Orange, Woody Brown
Patron Deity: Fharlanghn
Hit Dice: 1d6+01 (07hp)
Initiative: +02 (+02 Dexterity)
Speed: 20' (x04 Run)
Armor Class: 14 (+02 Dexterity, +01 Dodge, +01 Size, +04 vs. Giants) / 14 Touch / 11 Flat-Footed
BAB/Grapple: +00 (-01 Size, +01 vs. Kobolds/Goblinoids) / -06 (-04 Size)
Attack: Gnome Hooked Hammer -03 bludgeoning melee (1d6-03/20x3) or -01 piercing melee (1d4-01/20x4) or Shortbow +03 60' piercing ranged (1d4+00/20x3)
Full Attack: Gnome Hooked Hammer -03 bludgeoning melee (1d6-03/20x3) or -01 piercing melee (1d4-01/20x4) or Shortbow +03 60' piercing ranged (1d4+00/20x3)
Space/Reach: 05' / 05'
Special Attacks: Bardic Music, Bardic Music: Countersong, Bardic Music: Fascinate, Bardic Music: Inspire Courage +01, Bardic Knowledge.
Special Qualities: Low-Light Vision
Saves: Fort +01 (Base 00), Ref +04 (Base 02), Will +03 (Base 02) (+02 vs. Illusions)
Abilities: 06 Str (-02), 14 Dex (+02), 12 Con (+01), 13 Int (+01), 12 Wis (+01), 15 Cha (+02)
Skills: ((06+01)*04 Bard Skill Points, Max 04.0/02.0)
Appraise (Int, Bard Class) +01 (00 Ranks)
Balance (Dex, Bard Class) +02 (00 Ranks)
Bluff (Cha, Bard Class) +02 (00 Ranks)
Climb (Str, Bard Class) -02 (00 Ranks)
Concentration (Con, Bard Class) +01 (00 Ranks)
Craft: (Int, Bard Class) +01 (00 Ranks)
Craft: Alchemy (Int, Bard Class) +03 (00 Ranks, +02 Racial)
Decipher Script (Int, Bard Class) +03 (02 Ranks)
Diplomacy (Cha, Bard Class) +04 (02 Ranks)
Disguise (Cha, Bard Class) +02 (00 Ranks)
Escape Artist (Dex, Bard Class) +02 (00 Ranks)
Gather Information (Cha, Bard Class) +06 (04 Ranks)
Hide (Dex, Bard Class) +02 (00 Ranks,)
Jump (Str, Bard Class) -02 (00 Ranks)
Knowledge: All (Int, Bard Class) +01 (00 Ranks)
Knowledge: Local (Int, Bard Class) +05 (00 Ranks)
Listen (Wis, Bard Class) +07 (04 Ranks, +02 Racial)
Move Silently (Dex, Bard Class) +06 (00 Ranks, +04 Size)
Perform: Stringed (Cha, Bard Class) +10 (04 Ranks, +04 Instrument)
Profession: (Wis, Bard Class) +01 (00 Ranks)
Sense Motive (Wis, Bard Class) +01 (00 Ranks)
Speak Language (Int, Bard Class) =03 (00 Ranks, +02 Racial)
Spellcraft (Int, Bard Class) +05 (04 Ranks)
Swim (Str, Bard Class) -02 (00 Ranks)
Tumble (Dex, Bard Class) +02 (00 Ranks)
Use Magic Device (Cha, Bard Class) +06 (04 Ranks)
(Total: 28/28)
Feats: Dodge
Gear: 28gp, 11sp, 12cp. Gnome Hooked Hammer, Shortbow, Studded Leather Armor, Backpack, Common Lute, Spell Component Pouch, Flint/Steel, Waterskin, 5 Torches, Tent, Double Masterwork Lute
Weight Carried: 29.5lbs. / 45lbs.
Languages: Common, Draconic, Gnome.
Spells/Spell-like Abilities: (04/00/00/00/00/00 Known) (02/00/00/00/00/00/00 Per Day) (+01 DC to Illusions)
00: Daze, Lullaby, Mage Hand, Mending
1/day: Speak with animals (1 minute duration, burrowing mammals only), Dancing Lights, Ghost Sounds, Prestidigitation.
Physical Description: 3'4" tall, with curly orange/red hair and a well trimmed small beard. There are some scrapes along his arms and legs, mainly from crawling and hiding in tight spaces.
Attire: Dark green and brown clothing, a bit loose with a belt. The shirt and pants are long sleeved and the boots come up to his thighs. There are intricate sewn designs on the chest and shoulder.
Personality: Has few feelings about good and evil, other than their constant fights are good for story telling. Feels Lawful and Chaotic actions have their situational uses, but should not be the only type of action one does. Political wise, feels people should be able to do what they want as long as it doesn't involve him or those close to him. Worships Fharl privately, usually when traveling between towns and rarely does any worship in front of others.
Likes: Gems, Intricate designs, Knowing things others don't, Metals.
Dislikes: Being out of the loop, People destroying well crafted items.
Weapons: Gnome Hooked hammer: A single piece of steel that was molded into the appropriate shape, with a wide hammer head to compensate for the sharper pick end. The hammer end has some decoration where there is room as well as some linear drawings on the shaft.
Shortbow: A basic wooden shortbow with delicate echings of vines running along the length.
Studded Leather Armor: A basic set of studded leather armor that has slight decorations along the chest and shoulder area.
Musical Instrument: A wooden Lute with decorations along the main body and sides. The decorations are of Comedy and Tragedy, fights between good and evil and natural scenes.
Capabilities: Daze: While holding the appropriate material (bit of wool or fleece) he points at the target of the spell and recites the appropriate incantation. Mage Hand: After a verbal command that is similar to a cough and a somatic component that requires only moving the hand, the object can be directed by pointing his hand in the direction the object is directed to move. Lullaby: A slow, soft playing on a string instrument accompanied by well known lyrics.
Mending: The object to be mended is placed in a clear spot, where he places his hands over the object and chants the approiate words.
History: From an early age Sturm has had a thirst for knowledge, no matter the subject. He would listen in to adventurers in taverns as they planned their next quests and divided up their spoils. On occasion, when conditions had become tough, he would sell information to parties that may be interested and would sometimes use Mage Hand to lift away some interesting piece of jewelry that was not the main object of debate between the adventurers. When conditions were dire for the town he was staying in, Sturm would listen in and report to the town guard who was planning against the town. He traveled often, never staying in a town for more than a year as new information would eventually dry up and it is during these travels that he meet an aging bard who taught him the ways of the Bard.
Class/Level: Bard 1st
EXP/To Next: 0,000 / 1,000
Size Type (Subtype/Race): Small Humanoid (Gnome)
Age/Height/Weight: 48 / 3'4" / 44lbs.
Eye/Hair/Skin: Dark Blue, Fair Orange, Woody Brown
Patron Deity: Fharlanghn
Hit Dice: 1d6+01 (07hp)
Initiative: +02 (+02 Dexterity)
Speed: 20' (x04 Run)
Armor Class: 14 (+02 Dexterity, +01 Dodge, +01 Size, +04 vs. Giants) / 14 Touch / 11 Flat-Footed
BAB/Grapple: +00 (-01 Size, +01 vs. Kobolds/Goblinoids) / -06 (-04 Size)
Attack: Gnome Hooked Hammer -03 bludgeoning melee (1d6-03/20x3) or -01 piercing melee (1d4-01/20x4) or Shortbow +03 60' piercing ranged (1d4+00/20x3)
Full Attack: Gnome Hooked Hammer -03 bludgeoning melee (1d6-03/20x3) or -01 piercing melee (1d4-01/20x4) or Shortbow +03 60' piercing ranged (1d4+00/20x3)
Space/Reach: 05' / 05'
Special Attacks: Bardic Music, Bardic Music: Countersong, Bardic Music: Fascinate, Bardic Music: Inspire Courage +01, Bardic Knowledge.
Special Qualities: Low-Light Vision
Saves: Fort +01 (Base 00), Ref +04 (Base 02), Will +03 (Base 02) (+02 vs. Illusions)
Abilities: 06 Str (-02), 14 Dex (+02), 12 Con (+01), 13 Int (+01), 12 Wis (+01), 15 Cha (+02)
Skills: ((06+01)*04 Bard Skill Points, Max 04.0/02.0)
Appraise (Int, Bard Class) +01 (00 Ranks)
Balance (Dex, Bard Class) +02 (00 Ranks)
Bluff (Cha, Bard Class) +02 (00 Ranks)
Climb (Str, Bard Class) -02 (00 Ranks)
Concentration (Con, Bard Class) +01 (00 Ranks)
Craft: (Int, Bard Class) +01 (00 Ranks)
Craft: Alchemy (Int, Bard Class) +03 (00 Ranks, +02 Racial)
Decipher Script (Int, Bard Class) +03 (02 Ranks)
Diplomacy (Cha, Bard Class) +04 (02 Ranks)
Disguise (Cha, Bard Class) +02 (00 Ranks)
Escape Artist (Dex, Bard Class) +02 (00 Ranks)
Gather Information (Cha, Bard Class) +06 (04 Ranks)
Hide (Dex, Bard Class) +02 (00 Ranks,)
Jump (Str, Bard Class) -02 (00 Ranks)
Knowledge: All (Int, Bard Class) +01 (00 Ranks)
Knowledge: Local (Int, Bard Class) +05 (00 Ranks)
Listen (Wis, Bard Class) +07 (04 Ranks, +02 Racial)
Move Silently (Dex, Bard Class) +06 (00 Ranks, +04 Size)
Perform: Stringed (Cha, Bard Class) +10 (04 Ranks, +04 Instrument)
Profession: (Wis, Bard Class) +01 (00 Ranks)
Sense Motive (Wis, Bard Class) +01 (00 Ranks)
Speak Language (Int, Bard Class) =03 (00 Ranks, +02 Racial)
Spellcraft (Int, Bard Class) +05 (04 Ranks)
Swim (Str, Bard Class) -02 (00 Ranks)
Tumble (Dex, Bard Class) +02 (00 Ranks)
Use Magic Device (Cha, Bard Class) +06 (04 Ranks)
(Total: 28/28)
Feats: Dodge
Gear: 28gp, 11sp, 12cp. Gnome Hooked Hammer, Shortbow, Studded Leather Armor, Backpack, Common Lute, Spell Component Pouch, Flint/Steel, Waterskin, 5 Torches, Tent, Double Masterwork Lute
Weight Carried: 29.5lbs. / 45lbs.
Languages: Common, Draconic, Gnome.
Spells/Spell-like Abilities: (04/00/00/00/00/00 Known) (02/00/00/00/00/00/00 Per Day) (+01 DC to Illusions)
00: Daze, Lullaby, Mage Hand, Mending
1/day: Speak with animals (1 minute duration, burrowing mammals only), Dancing Lights, Ghost Sounds, Prestidigitation.
Physical Description: 3'4" tall, with curly orange/red hair and a well trimmed small beard. There are some scrapes along his arms and legs, mainly from crawling and hiding in tight spaces.
Attire: Dark green and brown clothing, a bit loose with a belt. The shirt and pants are long sleeved and the boots come up to his thighs. There are intricate sewn designs on the chest and shoulder.
Personality: Has few feelings about good and evil, other than their constant fights are good for story telling. Feels Lawful and Chaotic actions have their situational uses, but should not be the only type of action one does. Political wise, feels people should be able to do what they want as long as it doesn't involve him or those close to him. Worships Fharl privately, usually when traveling between towns and rarely does any worship in front of others.
Likes: Gems, Intricate designs, Knowing things others don't, Metals.
Dislikes: Being out of the loop, People destroying well crafted items.
Weapons: Gnome Hooked hammer: A single piece of steel that was molded into the appropriate shape, with a wide hammer head to compensate for the sharper pick end. The hammer end has some decoration where there is room as well as some linear drawings on the shaft.
Shortbow: A basic wooden shortbow with delicate echings of vines running along the length.
Studded Leather Armor: A basic set of studded leather armor that has slight decorations along the chest and shoulder area.
Musical Instrument: A wooden Lute with decorations along the main body and sides. The decorations are of Comedy and Tragedy, fights between good and evil and natural scenes.
Capabilities: Daze: While holding the appropriate material (bit of wool or fleece) he points at the target of the spell and recites the appropriate incantation. Mage Hand: After a verbal command that is similar to a cough and a somatic component that requires only moving the hand, the object can be directed by pointing his hand in the direction the object is directed to move. Lullaby: A slow, soft playing on a string instrument accompanied by well known lyrics.
Mending: The object to be mended is placed in a clear spot, where he places his hands over the object and chants the approiate words.
History: From an early age Sturm has had a thirst for knowledge, no matter the subject. He would listen in to adventurers in taverns as they planned their next quests and divided up their spoils. On occasion, when conditions had become tough, he would sell information to parties that may be interested and would sometimes use Mage Hand to lift away some interesting piece of jewelry that was not the main object of debate between the adventurers. When conditions were dire for the town he was staying in, Sturm would listen in and report to the town guard who was planning against the town. He traveled often, never staying in a town for more than a year as new information would eventually dry up and it is during these travels that he meet an aging bard who taught him the ways of the Bard.