Post by JRCameron on Jun 19, 2012 18:11:03 GMT -5
Psychological Character Information
World Knowledge: None, as yet.
Name: Zhoim Scatterwell "The Wanderer"
Physical Description: Male, Teenager, 16 years old, 5'7" tall, slender, 127lbs. Zhoim has sandy blonde hair and bright blue eyes, he has a face of innocence about him. His chubby baby-fat cheeks haven't quite gone away, even though the rest of his body is as skinny as a reed. He has knobby limbs, definitely limiting his already not-so-impressive strength. He stands with his knees pointed towards each other, his heels out. It's not a conscious decision, just the way he stands. He's not a coward, but he looks like he does know that he's not man enough to take the physical punishment that others occasionally throw his way. He has no scars or birthmarks. His skin is very pale, no matter how long he spends out in the sun. He has no explanation for this.
Attire: Ever since he bought it, Zhoim has proudly worn his banded mail. He keeps it in relatively good condition as well, which means he hasn't had to take it in for repairs since he got it. Under the armor, he wears a simple peasant's outfit. Breeches and a tunic, cinched with a bit of hemp rope about his waist. His armor does not have a helmet, but he does have a simple straw wide-brimmed hat that was given to him by a friendly traveler along the road. This keeps his head from the burning rays of the sun, enough that he is able to keep his face free of tan. He has no casual or dress clothes.
Personality: Alignment-wise, Zhoim is Chaotic Good. He believes that everyone (especially him) should be free to do as they wish without the interference of big stupid governments. It doesn't matter if that government is one guy holding the cookie jar and saying he's king or a massive line of royals that each have their own plans for the throne and the country. He doesn't like any of them. Instead of confronting them, however, he opts to walk away from the conflict more often than not. He doesn't have a personal code, any more than "Do what feels right" is a moral code. That said, he would rather do the Right Thing than the Wrong Thing. If someone needs help, he'll help them. If a paladin requires assistance on a noble quest that could span generations... He'll pass. Politically, he can best be described as an anarchist. He just doesn't think government matters. If there has to be a government, keep it as far away from him as possible and give him diplomatic immunity. That's his ideal government situation. Religiously, he is a devout of Fahrlanghn. He travels the world as his Deity does, walking the roads and letting the horizon be his walking partner. As such, he has seen many places over his years of travel. He is calmly religious, not a harmful one at all.
Likes: Travel, Music, Walking, Singing, Fruit Trees, Clouds, Poetry, Dogs, Cats, Birds, The Sun, Cool Breezes, Roadside Shrines, Learning New Things, Peaches, the color Blue, Wooden Furniture, Barmaids, That Feeling you get Right Before you Sneeze, Rabbits, Snow, Hail, Rain, Clouds that are Shaped like Things, Puppies, Shoes that Squeak when you Walk in them.
Dislikes: Raisins, Bad Music, The color Pink, Gloves, Clouds that aren't shaped like things, Loud and Angry People, Fire, Spiders, Dinosaurs, Government, Bullies, Vegetables, the Deep Underground.
Weapons: There is a slightly dented morning star that hangs at his hip. That morning star is fairly old, probably the oldest thing on his person. It looks well cared for, it just shows the signs of its age at certain parts of its form. He also has a yew longbow, one that was not tailor made for him. He is slightly clumsy with it, and he hopes to change to a composite longbow very soon.
Capabilities: Zhoim has always had a very nice voice. He doesn't sing often, but when he does he is generally seen as very good at it. While this may not be a special ability per se, it is an ability that he has.
History: At a young age, Zhoim ran away from his loving family. One of his family members attempted to molest him, and he got out of there before any craziness could ensue. He has wandered the world ever since. He hopes to one day become a bard, an ancient story teller that is talked about in hushed tones in some places and raucous applause and laughter in others.
Mechanical Information
Name: Zhoim Scatterwell
Class: Fighter (Veteran)
Race: Human
Age/Height/Weight: 16 Years Old, 5'7" tall, 127lbs.
Alignment: CG
Patron Deity: Fharlanghn, the TN God of Roads and Travel.
09 STR - (Normal Hit Probability, Normal Damage Adjustment, Normal Weight Allowance, "Open Doors on a" 1-2, Bend Bars/Lift Gates 1%.)
12 DEX - (No Reaction or Defensive Adjustment.)
10 CON - (No HP Adjustment. System Shock Survival 70%, Resurrection Survival 75%.)
14 INT - (4 Languages. 55% chance to know each listed spell. 6-9 Spells/Level.)
07 WIS - (Cannot use 6th or 7th level spells. -1 Magical Attack Adjustment.)
15 CHA - (Maximum Henchmen 7, +15% Loyalty Base, +15% Reaction Adjustment)
Experience/To Next: 0 / 2,000
HP: 10
AC: 04 (-00 Dexterity, -06 Banded Mail)
Treasure: Banded Mail, Long Bow, Morning Star (2d4 damage), 60 Arrows (1d6 damage).
Languages: Common, Chaotic Good (Eldarin).
Proficiencies: Long Bow, Composite Long Bow, Morning Star, Bastard Sword.
Weapon Stats
Morning Star: Reach 4', Space 5', Speed Factor 7. To Hit vs.: (AC 2) +00, (AC 3-8) +01, (AC 9-10) +02.
Long Bow: Fire Rate 2. Ranges: Short 7, Medium 14, Long 21. To Hit vs.: (AC 2) -01, (AC 3-4) +00, (AC 5) +01, (AC 6) +02, (AC 7-10) +03.
Arrow Breaking Rule: "...[There is a] 33% chance [that an arrow will break] if [it] miss[ses] and no chance if hit unless its of really hard monsters."
World Knowledge: None, as yet.
Name: Zhoim Scatterwell "The Wanderer"
Physical Description: Male, Teenager, 16 years old, 5'7" tall, slender, 127lbs. Zhoim has sandy blonde hair and bright blue eyes, he has a face of innocence about him. His chubby baby-fat cheeks haven't quite gone away, even though the rest of his body is as skinny as a reed. He has knobby limbs, definitely limiting his already not-so-impressive strength. He stands with his knees pointed towards each other, his heels out. It's not a conscious decision, just the way he stands. He's not a coward, but he looks like he does know that he's not man enough to take the physical punishment that others occasionally throw his way. He has no scars or birthmarks. His skin is very pale, no matter how long he spends out in the sun. He has no explanation for this.
Attire: Ever since he bought it, Zhoim has proudly worn his banded mail. He keeps it in relatively good condition as well, which means he hasn't had to take it in for repairs since he got it. Under the armor, he wears a simple peasant's outfit. Breeches and a tunic, cinched with a bit of hemp rope about his waist. His armor does not have a helmet, but he does have a simple straw wide-brimmed hat that was given to him by a friendly traveler along the road. This keeps his head from the burning rays of the sun, enough that he is able to keep his face free of tan. He has no casual or dress clothes.
Personality: Alignment-wise, Zhoim is Chaotic Good. He believes that everyone (especially him) should be free to do as they wish without the interference of big stupid governments. It doesn't matter if that government is one guy holding the cookie jar and saying he's king or a massive line of royals that each have their own plans for the throne and the country. He doesn't like any of them. Instead of confronting them, however, he opts to walk away from the conflict more often than not. He doesn't have a personal code, any more than "Do what feels right" is a moral code. That said, he would rather do the Right Thing than the Wrong Thing. If someone needs help, he'll help them. If a paladin requires assistance on a noble quest that could span generations... He'll pass. Politically, he can best be described as an anarchist. He just doesn't think government matters. If there has to be a government, keep it as far away from him as possible and give him diplomatic immunity. That's his ideal government situation. Religiously, he is a devout of Fahrlanghn. He travels the world as his Deity does, walking the roads and letting the horizon be his walking partner. As such, he has seen many places over his years of travel. He is calmly religious, not a harmful one at all.
Likes: Travel, Music, Walking, Singing, Fruit Trees, Clouds, Poetry, Dogs, Cats, Birds, The Sun, Cool Breezes, Roadside Shrines, Learning New Things, Peaches, the color Blue, Wooden Furniture, Barmaids, That Feeling you get Right Before you Sneeze, Rabbits, Snow, Hail, Rain, Clouds that are Shaped like Things, Puppies, Shoes that Squeak when you Walk in them.
Dislikes: Raisins, Bad Music, The color Pink, Gloves, Clouds that aren't shaped like things, Loud and Angry People, Fire, Spiders, Dinosaurs, Government, Bullies, Vegetables, the Deep Underground.
Weapons: There is a slightly dented morning star that hangs at his hip. That morning star is fairly old, probably the oldest thing on his person. It looks well cared for, it just shows the signs of its age at certain parts of its form. He also has a yew longbow, one that was not tailor made for him. He is slightly clumsy with it, and he hopes to change to a composite longbow very soon.
Capabilities: Zhoim has always had a very nice voice. He doesn't sing often, but when he does he is generally seen as very good at it. While this may not be a special ability per se, it is an ability that he has.
History: At a young age, Zhoim ran away from his loving family. One of his family members attempted to molest him, and he got out of there before any craziness could ensue. He has wandered the world ever since. He hopes to one day become a bard, an ancient story teller that is talked about in hushed tones in some places and raucous applause and laughter in others.
Mechanical Information
Name: Zhoim Scatterwell
Class: Fighter (Veteran)
Race: Human
Age/Height/Weight: 16 Years Old, 5'7" tall, 127lbs.
Alignment: CG
Patron Deity: Fharlanghn, the TN God of Roads and Travel.
09 STR - (Normal Hit Probability, Normal Damage Adjustment, Normal Weight Allowance, "Open Doors on a" 1-2, Bend Bars/Lift Gates 1%.)
12 DEX - (No Reaction or Defensive Adjustment.)
10 CON - (No HP Adjustment. System Shock Survival 70%, Resurrection Survival 75%.)
14 INT - (4 Languages. 55% chance to know each listed spell. 6-9 Spells/Level.)
07 WIS - (Cannot use 6th or 7th level spells. -1 Magical Attack Adjustment.)
15 CHA - (Maximum Henchmen 7, +15% Loyalty Base, +15% Reaction Adjustment)
Experience/To Next: 0 / 2,000
HP: 10
AC: 04 (-00 Dexterity, -06 Banded Mail)
Treasure: Banded Mail, Long Bow, Morning Star (2d4 damage), 60 Arrows (1d6 damage).
Languages: Common, Chaotic Good (Eldarin).
Proficiencies: Long Bow, Composite Long Bow, Morning Star, Bastard Sword.
Weapon Stats
Morning Star: Reach 4', Space 5', Speed Factor 7. To Hit vs.: (AC 2) +00, (AC 3-8) +01, (AC 9-10) +02.
Long Bow: Fire Rate 2. Ranges: Short 7, Medium 14, Long 21. To Hit vs.: (AC 2) -01, (AC 3-4) +00, (AC 5) +01, (AC 6) +02, (AC 7-10) +03.
Arrow Breaking Rule: "...[There is a] 33% chance [that an arrow will break] if [it] miss[ses] and no chance if hit